
The counselors' costumes change with each new era. They often argue with and insult one another, as each advisor's department demands a different set of priorities.

The council consists of film clips of young actors portraying advisors in the areas of the military (a brawny man, often drunk, angry or both he becomes a stereotypical American general when you reach Modern Age), economics (a snooty and suave businessman), diplomacy (a saucy Femme Fatale with a vaguely Eastern European accent), technological progress (a stereotypically nerdy scientist), and the people's happiness (an Elvis Presley lookalike). One memorable element in the game is the ability to consult the "High Council" for advice (as long as the player still has the CD in the drive). Legions cost more and have greater attack and defense values some new units are added such as stealth bomber and stealth fighter. For instance, engineers and settlers can be automated to improve surrounding areas, but no longer ignore enemy zones of control. The game features entirely new concepts, such as firepower and hitpoints (meaning phalanxes cannot so easily beat battleships), and changes some units' abilities and strengths. Rivers now act much like roads- moving one square along a river will cost only 1/3 of a movement point. The river is just part of each topography square it flows through, adding productive value and movement ability. Rivers no longer occupy the whole of each tile along its length. The graphics (greatly improved with clickable links and movable windows) have been changed from top-down view to isometric representation. It is also called Civ II for short.Ĭivilization II is very much like the first Civilization, with some changes to the units and civilizations and additional wonders, units, tile "specials" and technologies included.


It was released in 1996 for the PC and later ported to the Sony PlayStation.

Civilization II, or Sid Meier's Civilization II, is a turn-based strategy game, the sequel to Sid Meier's Civilization.
